3D Modelling Proposal
Nicole Fernley
Working Title: Zelda
Game CGI
Scenario
For my 3d modelling project I have decided that I am going
to produce my own scene from my own version of a game inspired by all of the
Zelda games. In which I will create a
variety of 6 different models all relating to the game. The objects I will be
creating are a sword, shield, a “time travelling” clock, elixir/potions, a
castle and my own version of the character Link. I have decided to create a Zelda
inspired game as it would appeal to my target audience and it would give me the
opportunity to develop my skills in using cinema 4d as well as learn new
techniques.
Target Audience
As I am making a game CGI that is inspired by Zelda, I need
to think about my audience. With it being a game I am going to have a wide
range audience since the game appeals to young children as well as teenagers
and adults that still have an inner child inside them. Since the game is bright
and colourful it appeals to the younger side of the spectrum since children are
more susceptible to bright colours and associate them with being fun and happy.
It also makes it easier to visually comprehend. However the game can look
darker, which appeals to the older side of the spectrum. For my target audience
I would aim it at people aged 10+.
As for the visual themes I am going to make my game scene
look very bright coloured with themes of a forest. The weaponry I am going to
create will look metal and glossy. The castle I am going to make will be a bit
darker than the rest of the scene as I want it to stand out more
The constraints I may have while making my scenery will be
that it will take a lot of time and effort to make off of my ideas. I feel that
creating my version of the character; Link will be the most challenging and
time consuming. Also including all of the intricate detail on the sword and
shield could also be time consuming.
Advertising
Since my game models will not be animated I need to focus on
making them look flawless with high resolution to have believable textures and
materials for them to be worthy of being in a magazine, billboard or TV
adverts. In addition my game model will be based of a an Nintendo game I am
going to make my version of the game a bit more simplistic and less complex
than I would if it was for an Xbox or PS3 due to graphical limitations and how
much detail it can handle.
Legal and Ethical Constraints
Due to my idea being based of a game that had already been
made I am going to have to consider the copyright laws. However Zelda is just
an inspiration for my creation and I will possibly have to pay royalties.
The models I am making are include a shield, pocketwatch,
crystals, bow and arrow, a scythe and a tree so I can surround all of my other objects around it to make a scene.
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