Monday 17 March 2014

Making a scythe

For my next model,  I am making a scythe. To make this I first got a template to go around. I used a bezier spline to go around the image. I then extruded the shape. However It looked quite plain, so I decided to go back and add some shapes in the middle using the bezier spline again and extruding them. To make the inside shapes look 3D. I moved them forward using the move tool.
After I had finished exturding everything, I decided to put materials on the scythe. There wasn't many materials that looked good on the scythe, however I tried my best to find the most appropriate ones.
Here is the finished product rendered.
Then I added lights so that you could see the scythe better. And you can see the shine on the metal on the scythe.

Tuesday 4 March 2014

Bow and Arrow.

For my next model I attempted to make a bow and arrow. However I was not pleased with  the end result and I probably wont use this.To make this I made a spline of the outline of an image I imported into cinema 4d. I then extruded it making it 3D but I did not like the look of it.


Here is the image that I used. You can see how it can look complicated. I used a bezier tool to go around the outline. 

I didn't like how it turned out so I attempted to try again using a different method. This time I used a cube and put a hypernurbs over it so that I could extrude it into the shape of the Bow. 


When I tried again I couldn't quite get the shape right so I decided not to include this object in my final product. 



Pocketwatch.

For my next model I made a pocket watch. I started off with an image of a pocket watch and I imported it into cinema 4d and put the image into the front perspective view. Once the image is imported I changed the transparency so that I could see the image more clearly.
Here is the image that I decided use to make 3D. Firstly, I used a cylinder and scaled it down to the size of the circles with the number 1 on it. I then copied the cylinder and used the rotation tool to place it on the number 2. I rotated the cylinder 30 degrees every time I copied and pasted and added a new cylinder.
Once I had finished putting cylinders around the numbers, I went back into perspective mode and scaled the width down and raised it so that it looked like it was raised above the face of the pocket watch. For the roman numbers, I used the same technique but instead of a cylinder I used text. Since each number is different, I had to alter the numbers when I pasted them. Again, I went back into perspective mode to raise the numbers above the cylinders so that it looked more 3D-like. 

Once I had done this, I had to make the rest of the face. I used the circle tool to outline the circles in the face so that I could extrude it to make it 3D. To make the outlines/edges of the watch 3D, I used the tube tool. I scaled it down to fit the shape of the watch and made the height smaller as I only wanted it to look like a raised edge. 

To finish off the face of the watch, I had to make the clock hands. To do this, I just made a spline using a bezier tool. I then put a black material over it so I could see it more clearly. I did the same thing with the roman numbers. 

Here is what my pocket watch looked like so far. 



Once I had done this I created a bottom for the watch so that it was rounded. To do this, I made a curve on the back of my watch and used the lathe tool to make it round and 3D.

Then I had to make the top of the pocketwatch which is where the chain usually goes and the open/close clasp is. This seemed rather difficult to me at first but I figured out a way to do it. Since I couldn't re-create the ball in the middle I improvised and used an assortment of tubes which I sized/scaled down to size. I also used a tourus which is a ring shape for the top handle. 


Here is the finished result of the handle of the pocket watch. 


After this, I made a lid for the watch. To do this I did the same thing as I did when I made the bottom lid of the pocket watch. Again I used the lathe tool to make it rounded. 

Next, I started to put materials on the watch to make it look 3D. I thought the best material to use would be a bronze metal looking material so that it could look like an old fashioned pocket watch. For the lid, I just put a glass material on so that I could see the face of the pocket watch. 

Once I had done this, I made a bump for the bottom of the pocketwatch lid. 
I used this image for the bump.

To make the bump, I just imput the image into the bump section of materials. 

Here is the result. 


Then I rendered the pocket watch. Here is the final product.