Monday 17 March 2014

Making a scythe

For my next model,  I am making a scythe. To make this I first got a template to go around. I used a bezier spline to go around the image. I then extruded the shape. However It looked quite plain, so I decided to go back and add some shapes in the middle using the bezier spline again and extruding them. To make the inside shapes look 3D. I moved them forward using the move tool.
After I had finished exturding everything, I decided to put materials on the scythe. There wasn't many materials that looked good on the scythe, however I tried my best to find the most appropriate ones.
Here is the finished product rendered.
Then I added lights so that you could see the scythe better. And you can see the shine on the metal on the scythe.

Tuesday 4 March 2014

Bow and Arrow.

For my next model I attempted to make a bow and arrow. However I was not pleased with  the end result and I probably wont use this.To make this I made a spline of the outline of an image I imported into cinema 4d. I then extruded it making it 3D but I did not like the look of it.


Here is the image that I used. You can see how it can look complicated. I used a bezier tool to go around the outline. 

I didn't like how it turned out so I attempted to try again using a different method. This time I used a cube and put a hypernurbs over it so that I could extrude it into the shape of the Bow. 


When I tried again I couldn't quite get the shape right so I decided not to include this object in my final product. 



Pocketwatch.

For my next model I made a pocket watch. I started off with an image of a pocket watch and I imported it into cinema 4d and put the image into the front perspective view. Once the image is imported I changed the transparency so that I could see the image more clearly.
Here is the image that I decided use to make 3D. Firstly, I used a cylinder and scaled it down to the size of the circles with the number 1 on it. I then copied the cylinder and used the rotation tool to place it on the number 2. I rotated the cylinder 30 degrees every time I copied and pasted and added a new cylinder.
Once I had finished putting cylinders around the numbers, I went back into perspective mode and scaled the width down and raised it so that it looked like it was raised above the face of the pocket watch. For the roman numbers, I used the same technique but instead of a cylinder I used text. Since each number is different, I had to alter the numbers when I pasted them. Again, I went back into perspective mode to raise the numbers above the cylinders so that it looked more 3D-like. 

Once I had done this, I had to make the rest of the face. I used the circle tool to outline the circles in the face so that I could extrude it to make it 3D. To make the outlines/edges of the watch 3D, I used the tube tool. I scaled it down to fit the shape of the watch and made the height smaller as I only wanted it to look like a raised edge. 

To finish off the face of the watch, I had to make the clock hands. To do this, I just made a spline using a bezier tool. I then put a black material over it so I could see it more clearly. I did the same thing with the roman numbers. 

Here is what my pocket watch looked like so far. 



Once I had done this I created a bottom for the watch so that it was rounded. To do this, I made a curve on the back of my watch and used the lathe tool to make it round and 3D.

Then I had to make the top of the pocketwatch which is where the chain usually goes and the open/close clasp is. This seemed rather difficult to me at first but I figured out a way to do it. Since I couldn't re-create the ball in the middle I improvised and used an assortment of tubes which I sized/scaled down to size. I also used a tourus which is a ring shape for the top handle. 


Here is the finished result of the handle of the pocket watch. 


After this, I made a lid for the watch. To do this I did the same thing as I did when I made the bottom lid of the pocket watch. Again I used the lathe tool to make it rounded. 

Next, I started to put materials on the watch to make it look 3D. I thought the best material to use would be a bronze metal looking material so that it could look like an old fashioned pocket watch. For the lid, I just put a glass material on so that I could see the face of the pocket watch. 

Once I had done this, I made a bump for the bottom of the pocketwatch lid. 
I used this image for the bump.

To make the bump, I just imput the image into the bump section of materials. 

Here is the result. 


Then I rendered the pocket watch. Here is the final product. 




Monday 10 February 2014

3D Crystals

For my second model I made some crystals. This was a lot easier and quicker to make because it was more simple. I started with a capsule. I then changed the rotation segments, I changed the cap segment to 1 so that it had a point at the end and changed the height segments to make it longer.
I then converted it into a polygon object so I could use the knife tool to cut random sections of the crystal to make it look more like a real crystal so when I put a material over the top of the crystal it looked more like frosted glass. I then copied and pasted the same shape and positioned them so that it looked like a cluster of crystals. I then added the material and lights so that you could see the crystals more clearly.

Here is the finished product.



Link's shield from Zelda

For one my final 3d models I decided to make a shield. To make the shield, I used a template which was an image of the character Link's Hylian Shield.
Here is the image I used as the template for the shield. I got the image off of google images.
When I had the image. I imported it into cinema 4d. I viewed it in the front view and made the image slightly transparent so I could see the outlines more clearly so that it would make it a lot easier for me to put a spline around it to get the shape.

 Here if the finished spline I made using the bezier tool. To make this spline, I went around half of the image and used the symmetry tool and put the spline inside of the tool which mirrored half of the spline that I did. You can see clearly the outline of the image. This spline is viewed in 3D mode.
In order to make the shield 3D, I had to extrude my spline. However, it did not work with the design and it was hard to get the outline of the shield and the inside of the shield extruded so I extruded it to make it look like more of a traditional shied with the outline raised so that it didn't look flat. 

For this part of the shield I extruded all of the inside parts. Again, I extruded half of the shield and used the symmetry tool so that it would mirror what I have done. I then looked at the materials and used the closest materials I could find to match the hylian shield colours.  
Here is the finished shield. I am very happy with how it turned out. Although I am going to change the materials for some better more realistic materials for the shield. I am also going to add lights and rotate the shield so it looks a lot better than just a full on shot. 

Thursday 6 February 2014

Making a Tap

To begin making a tap, I started off with a cube.
I had to change the side of the cube to make the base of the tap. Using the settings I changed the width of the cube to 1000m, changed the width segments to 8, changed the height of the cube to 20m, the segments to 1, and the depth of the cube to 300m with a segment of 3.



 After this, I put the object into polygon mode and changed into live mode to select. I selected the middle 4 segments of the object and began to extrude them by using the extrude tool. 

Every time I extruded the shape more I changed the rotation of it and extruded it until I got the basic shape of the tap.



I rotated the object again and extruded it to make the tap shape.
Using the live mode tool I selected the bottom two segments and extruded up into the shape so that the tap was hollow.


 I then used hypernurbs to smooth out the sharp edges and so it looked more like a tap.
To make the tap handles I created a new object and started again by using a cube and extruding it to make the shape.





I then used the hypernurbs tool to make it look smoother.

 I copied my tap into my main object and placed it in the space next to the faucet.
 I copied the tap again to the other side of the faucet.
 Here is the finished tap.
Here is the tap rendered.

Batman Logo

For my first practice model I am going to make the batman logo. To do this I am going to firstly get an image of the batman logo and upload the image into cinema 4D into the front perspective.





 I then changed the transparency of the image so I could see it a lot clearer. 
I then go to make a spline using the bezier tool and outline the batman logo. Once I outlined half of the logo, I made sure the spline lined up exactly with the logo. I then dropped the spline into symmetry so that it completed the rest of the logo for me and it was exactly symmetrical. 





To make the spline 3D, I extruded the spline using extrude nurbs. I then textured it. 





 

Wine Glass

For this next activity I had to make a wine glass. Firstly, I got an image of a wine glass that I wanted to make then I uploaded the image into the front perspective so that I could put a spline onto it. I then lowered the image transparency so that I could clearly see what I was doing. With the bezier tool, I started in the middle of the wine glass, made my first point and curved it so it mimicked the same shape as the wine glass. To make the curve I had to press shift while moving one of the stems of the point so that it was more accurate. 
When I had done that, I went back into the perspective view mode (which views it in 3D). I put the object into hypernurbs mode and used a lathe tool to make it look rounded and more like a wine glass. When this was done I then browsed the materials to texture the object so that I would look more like a wine glass. 
Here is the finished wine glass.

Here is the finished wine glass rendered with textures.